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Irina KUZNETCOVA
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Academic Background (Undergraduate Level) 【 display / non-display 】
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St. Petersburg State University, Faculty of Philology, Linguistics and Cross-Cultural Communication
University, 2015/07, Graduated, RUSSIAN FEDERATION
Academic Background (Graduate Level) 【 display / non-display 】
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The Ohio State University, Department of Educational Studies, Educational Psychology
Doctor's Course, 2020/05, Completed, UNITED STATES
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The Ohio State University, Department of Educational Studies, Educational Psychology
Master's Course, 2018/08, Completed, UNITED STATES
Professional Career On-Campus 【 display / non-display 】
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Akita International University Faculty of International Liberal Arts Global Connectivity Program (Ryoiki), Assistant Professor, 2021/09 -
Academic Papers 【 display / non-display 】
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Investigating social studies teachers’ implementation of an immersive history curricular unit as a cybernetic zone of proximal development, Investigating social studies teachers’ implementation of an immersive history curricular unit as a cybernetic zone of proximal development, vol.10 (1) (p.2171183) , 2023, Tilak, S., Glassman, M., Lu, M., Wen, Z., Pelfrey, L., Kuznetcova, I., Lin, T.-J., Anderman, E., Calvit, A. M., Ching, K., & Nagpal, M.
DOI:https://doi.org/10.1080/2331186X.2023.2171183, Research paper (scientific journal), Multiple Authorship, English
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MUVEs in higher education: A design case for Second Life, MUVEs in higher education: A design case for Second Life, vol.31 (2) (p.111 - 147) , 2022, Kuznetcova I., Glassman M.
Research paper (scientific journal), Multiple Authorship, English
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Applications of cybernetics to psychological theory: Historical and conceptual explorations, Applications of cybernetics to psychological theory: Historical and conceptual explorations, vol.32 (2) (p.298 - 325) , 2022, Tilak, S., Glassman, M., Kuznetcova, I., & Pelfrey, G. L.
DOI:https://doi.org/10.1177/09593543211053804 , Research paper (scientific journal), Multiple Authorship, English
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Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students, Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students, vol.192 (p.104660 - ) , 2022, Kuznetcova I., Glassman M., Tilak S., Wen Z., Evans M., Pelfrey L., Lin T.-J.
DOI:https://doi.org/10.1016/j.compedu.2022.104660, Research paper (scientific journal), Multiple Authorship, English
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The construction and validation of the Visuospatial Self-Efficacy (VSSE) scale, The construction and validation of the Visuospatial Self-Efficacy (VSSE) scale, vol.31 (p.1 - 14) , 2022, Kuznetcova I., Porter C., Peri J., Glassman M.
DOI:https://doi.org/10.1007/s10956-022-09964-1, Research paper (scientific journal), Multiple Authorship, English
Grant-in-Aid for Scientific Research 【 display / non-display 】
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Grant-in-Aid for Early-Career Scientists,2022/04 -
On-Campus Classes/Subjects In Charge of 【 display / non-display 】
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2024, Fall, DGT330-1_F, Artificial Intelligence and Humanity
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2024, Fall, SAR390-14_F, Study Abroad Reflection: AILA III
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2024, Fall, CCS120-1_F, Computer Literacy
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2024, Fall, DGT340-1_F, Digital Communities around the World
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2024, Spring, DGT200-1_S, Learning and Technology