Basic Information

写真a

Irina KUZNETCOVA


Title

Assistant Professor

Nationality

RUSSIAN FEDERATION

Research Fields, Keywords

Educational technology, Artificial Intelligence, Language learning, Games and learning, Online communities

E-Mail Address

E-mail address

Homepage URL

https://www.irinakuznetcova.com/

Profile

My research lies on the intersection of education, language learning and technology, and focuses on four main areas.

The first one is educational technology. My projects in this domain tend to be practice-oriented: I find ways to incorporate different types of technology in classroom instruction, create theory-informed curricular materials and test their effectiveness and impact. So far I have studied the role of three types of technology:
1.Multi-User Virtual Environments, or MUVEs, Second Life in particular
2.Mobile Virtual Reality Google cardboard
3.Serious games

The second one is language learning. As a language learner myself who gained fluency later in life, my mission is to find ways to help adult learners master new languages in different settings. I was part of a study that reviewed the effectiveness of Duolingo and I am currently working on a classification of types of technology in language learning.

Online and tabletop games are a strand of research I am starting to work on. I am specifically interested in integrating the principles of role-playing games such as Dungeons & Dragons into instructional practices because they often involve multiple crucial skills such as collaboration, social perspective taking, critical thinking, problem solving, and creativity. Online games tend to be hubs in many large online communities that are highly active; understanding how to recreate such communities in educational settings is one of my goals.

Finally, as an active user of Reddit and Discord, I have witnessed the growth of their importance in everyday life. The story of Reddit's impact on GameStop's stock alone shows what such online communities can do. My objective is to investigate social knowledge construction and behavior in these types of digital communities.

Academic Background (Undergraduate Level) 【 display / non-display

  • St. Petersburg State University, Faculty of Philology, Linguistics and Cross-Cultural Communication

    University, 2015/07, Graduated, RUSSIAN FEDERATION

Academic Background (Graduate Level) 【 display / non-display

  • The Ohio State University, Department of Educational Studies, Educational Psychology

    Doctor's Course, 2020/05, Completed, UNITED STATES

  • The Ohio State University, Department of Educational Studies, Educational Psychology

    Master's Course, 2018/08, Completed, UNITED STATES

Professional Career On-Campus 【 display / non-display

  • Akita International University Faculty of International Liberal Arts Global Connectivity Program (Ryoiki), Assistant Professor, 2021/09 -

Field of Expertise 【 display / non-display

  • Learning support system

 

Academic Papers 【 display / non-display

  • Investigating social studies teachers’ implementation of an immersive history curricular unit as a cybernetic zone of proximal development, Investigating social studies teachers’ implementation of an immersive history curricular unit as a cybernetic zone of proximal development, vol.10 (1) (p.2171183) , 2023, Tilak, S., Glassman, M., Lu, M., Wen, Z., Pelfrey, L., Kuznetcova, I., Lin, T.-J., Anderman, E., Calvit, A. M., Ching, K., & Nagpal, M.

    DOI:https://doi.org/10.1080/2331186X.2023.2171183, Research paper (scientific journal), Multiple Authorship, English

  • MUVEs in higher education: A design case for Second Life, MUVEs in higher education: A design case for Second Life, vol.31 (2) (p.111 - 147) , 2022, Kuznetcova I., Glassman M.

    Research paper (scientific journal), Multiple Authorship, English

  • Applications of cybernetics to psychological theory: Historical and conceptual explorations, Applications of cybernetics to psychological theory: Historical and conceptual explorations, vol.32 (2) (p.298 - 325) , 2022, Tilak, S., Glassman, M., Kuznetcova, I., & Pelfrey, G. L.

    DOI:https://doi.org/10.1177/09593543211053804 , Research paper (scientific journal), Multiple Authorship, English

  • Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students, Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students, vol.192 (p.104660 - ) , 2022, Kuznetcova I., Glassman M., Tilak S., Wen Z., Evans M., Pelfrey L., Lin T.-J.

    DOI:https://doi.org/10.1016/j.compedu.2022.104660, Research paper (scientific journal), Multiple Authorship, English

  • The construction and validation of the Visuospatial Self-Efficacy (VSSE) scale, The construction and validation of the Visuospatial Self-Efficacy (VSSE) scale, vol.31 (p.1 - 14) , 2022, Kuznetcova I., Porter C., Peri J., Glassman M.

    DOI:https://doi.org/10.1007/s10956-022-09964-1, Research paper (scientific journal), Multiple Authorship, English

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Grant-in-Aid for Scientific Research 【 display / non-display

  • Grant-in-Aid for Early-Career Scientists,2022/04 -

 

On-Campus Classes/Subjects In Charge of 【 display / non-display

  • 2024, Fall, DGT330-1_F, Artificial Intelligence and Humanity

  • 2024, Fall, SAR390-14_F, Study Abroad Reflection: AILA III

  • 2024, Fall, CCS120-1_F, Computer Literacy

  • 2024, Fall, DGT340-1_F, Digital Communities around the World

  • 2024, Spring, DGT200-1_S, Learning and Technology

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